unreal video
This is for my Maya low-poly assets assignment. I decided to make them based on my own concept. Some organic assets are made in ZBrush and retopology in Maya, some others are directly built in Maya. Textures are made in Substance 3D Painter.
I've expanded the small scene into Unreal and made my first attempt at building an Unreal world. Try making water and fire materials, doing landscape and foliage, and playing with PPV, sequence and rendering.
This was my first time using Unreal, it was a lot of new things to learn, but it was really fun.